- 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
- 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
光荣在于平淡,艰巨因为漫长
《基于MFC的OpenGL编程》系列文章
1, 《基于MFC的OpenGL编程》Part 1 A Primer
2, 《基于MFC的OpenGL编程》Part 2 Setting up OpenGL on Windows
3, 《基于MFC的OpenGL编程》Part 3 Drawing Simple 2D Shapes
4, 《基于MFC的OpenGL编程》Part 4 Drawing Simple 3D objects
5, 《基于MFC的OpenGL编程》Part 5 Transformations - Rotations, Translations and Scaling
6, 《基于MFC的OpenGL编程》Part 6 Keyboard and Mouse Control?
7, 《基于MFC的OpenGL编程》Part 7 Animation?
8, 《基于MFC的OpenGL编程》Part 8 Colors?
9, 《基于MFC的OpenGL编程》Part 9 Lighting?
10, 《基于MFC的OpenGL编程》Part 10 Texture Mapping?
11, 《基于MFC的OpenGL编程》Part 11 Blending, Antialiasing and Fog?
12, 《基于MFC的OpenGL编程》Part 12 Creating and Using Display Lists?
13, 《基于MFC的OpenGL编程》Part 13 Creating 2D and 3D Text ?
14, 《基于MFC的OpenGL编程》Part 14 Quadrics ?
15, 《基于MFC的OpenGL编程》Part 15 Selection?
16, 《基于MFC的OpenGL编程》Part 16 Reflection?
17, 《基于MFC的OpenGL编程》Part 17 Shadows?
18, 《基于MFC的OpenGL编程》Part 18 Reading objects from the OBJ File Format?
19, 《基于MFC的OpenGL编程》Part 19 Creating a Virtual Reality Walkthrough Application?
2
0
(请您对文章做出评价)
光荣在于平淡,艰巨因为漫长
《基于MFC的OpenGL编程》Part 1 A Primer
3D图形学基本概念
Perspective
Perspective refers to the angles between the lines that lend the illusion of three dimensions.
Colors and Shading
Moving beyond line drawing, we need to add color to create a solid object. Shading refers to the way the color is applied to the polygon. Shading can be of two types in OpenGL - Flat or Smooth.
Lights and Shadows
Plain solid color doesn’t offer enough realism. By applying Lighting effects we can make objects appear as they would in reality depending on their material properties and the lighting parameters. Adding a shadow further increases realism.
Texture Mapping
With Texture Mapping we can have wood grains, cloth textures, brick like textures etc instead of plain materials. This technique of applying an image to the surface of a polygon is called Texture Mapping. The image we use is called the Texture and the individual elements of the texture are called Texels.
原创力文档


文档评论(0)