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- 约20.49万字
- 约 35页
- 2022-08-17 发布于福建
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ISFE Esports d刷eloped this paper with the supp。罚。f the Entertainment Software Association
(USA), the Entertainment Software Association of Canada, the Interactive Games and
Entertainment A捕。ci酬,on (Australia and New Z制land)。 and the Interactive Software Federation
of Europe, to help the understanding of the phenomen。n of video game c。mpetitions, also known
as ·competitive gaming' 。『 ·esportsF,。r the first time. ass。ciations representing the video ga『nes
indυst叩. video game creators (pυblishe问and de呻1。pers}, and stakeholde 阳。t the eSPorts sector
ha回anal阳ed the sea悔。f this growing e
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