俄罗斯方块游戏设计与实现毕业设计论文 .pdfVIP

俄罗斯方块游戏设计与实现毕业设计论文 .pdf

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目录

封面························错误!未定义书签。

目录·································I

毕业论文(设计)任务书··························I

开题报告································Ⅴ

审阅与评审成绩·····························Ⅹ

答辩记录及成绩评定···························Ⅺ

中文摘要································Ⅻ

引言································1

1.绪论·································2

1.1电子游戏及其分类························3

1.2电子游戏发展现状·························3

1.2.1电子游戏在国外的发展现状·················3

1.2.2电子游戏在国内的发展现状·················4

2.可行性研究······························6

2.1设计目的·····························6

2.2软件问题定义···························6

2.3可行性分析····························6

3.需求分析·······························7

3.1引言·······························7

3.2游戏需求·····························7

3.3软硬件需求····························8

3.4接口控制·····························8

3.5方案论证·····························8

3.5.1VB的优点·························8

3.5.2C++的优点·························9

3.5.3Java的优点························9

3.5.4方案的选择························10

4.概要设计·····························11

4.1游戏设计方案的确定······················11

4.2系统流程结构设计·······················11

4.3各个功能模块图设计······················12

4.3.1模型层(Model)功能模块图设计···············12

4.3.2视图层(View)功能模块图设计················13

4.3.3控制层(Controller)功能模块图设计·············13

I

5.详细设计······························14

5.1模型层(Model)设计·······················14

5.1.1图形的产生························14

5.1.2图形的数据结构······················14

5.1.4图形的变形························15

5.1.5存储和表示障碍物·····················16

5.1.6判断满行及消行······················16

5.2视图层(

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