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目录
封面························错误!未定义书签。
目录·································I
毕业论文(设计)任务书··························I
开题报告································Ⅴ
审阅与评审成绩·····························Ⅹ
答辩记录及成绩评定···························Ⅺ
中文摘要································Ⅻ
引言································1
1.绪论·································2
1.1电子游戏及其分类························3
1.2电子游戏发展现状·························3
1.2.1电子游戏在国外的发展现状·················3
1.2.2电子游戏在国内的发展现状·················4
2.可行性研究······························6
2.1设计目的·····························6
2.2软件问题定义···························6
2.3可行性分析····························6
3.需求分析·······························7
3.1引言·······························7
3.2游戏需求·····························7
3.3软硬件需求····························8
3.4接口控制·····························8
3.5方案论证·····························8
3.5.1VB的优点·························8
3.5.2C++的优点·························9
3.5.3Java的优点························9
3.5.4方案的选择························10
4.概要设计·····························11
4.1游戏设计方案的确定······················11
4.2系统流程结构设计·······················11
4.3各个功能模块图设计······················12
4.3.1模型层(Model)功能模块图设计···············12
4.3.2视图层(View)功能模块图设计················13
4.3.3控制层(Controller)功能模块图设计·············13
I
5.详细设计······························14
5.1模型层(Model)设计·······················14
5.1.1图形的产生························14
5.1.2图形的数据结构······················14
5.1.4图形的变形························15
5.1.5存储和表示障碍物·····················16
5.1.6判断满行及消行······················16
5.2视图层(
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