- 1、本文档共26页,可阅读全部内容。
- 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
- 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
课程设计
摘要
在现今电子信息高速发展的时代,电子游戏已经深入人们的日常生活,成为老少皆
宜的娱乐方式。但是游戏设计结合了日新月异的技术,在一个产品中整合了复杂的设计、
艺术、声音和软件,所以并不是人人皆知。直到今天,在中国从事游戏设计的人仍然很
少,但是游戏行业的发展之快,远超如家电、汽车等传统行业,也正因为如此,游戏人
才的教育、培养远落后于产业的发展。
俄罗斯方块是个老幼皆宜的小游戏,它实现由四块正方形的色块组成,然后存储
在一个数组的四个元素中,计算机随机产生不同七种类型的方块,根据计算机时钟控制
它在一定的时间不停的产生,用户根据键盘的四个方向键控制翻转、向左、向右和向下
操作,(控制键的实现是由键盘的方向键的事件处理实现)。然后程序根据这七种方块
堆叠成各种不同的模型。
论文描述了游戏的历史,游戏的环境,开发此游游戏开发的意义。遵循软件工程
的知识,从软件问题定义开始,接着进行可行性研究、需求分析、概要设计、详细设计,
最后对软件进行了测试,整个开发过程贯穿软件工程的知识体系。
此次设计在MicrosoftWindowsXP系统下,以Java为开发语言,在eclipse开发
平台上进行游戏的设计与实践。
关键词:游戏设计;算法;数组;事件
I
目录
摘要··········································································································································I
目录···········································································································································II·
引言········································································································································1·
1.绪论··········································································································································2·
1.1电子游戏及其分类··································································································2·
1.2电子游戏发展现状····································································································2·
1.2.1电子游戏在国外的发展现状············································································2·
1.2.2电子游戏在国内的发展现状············································································3·
2.可行性研究······························································································································5·
文档评论(0)