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The Geometry and the Game Theory of Chases 225
The Geometry and the Game Theory
of Chases
Charlene S. Ahn
Edward Boas
Benjamin Rahn
Harvard University
Cambridge, MA 02138
Advisor: Howard Georgi
Introduction
We investigate the hunting strategies of predators and the fleeing strategies
of their prey in a chase of finite time. For the velociraptor and thescelosaur, there
is no overwhelming advantage for either animal; the velociraptor is faster, but
the thescelosaur is more agile. We find optimal strategies for both the hunter
and the hunted, for a velociraptor hunting a thescelosaur, as well as for a pair
of velociraptors hunting a thescelosaur.
This original problem actually has a low probability of having occurred, as
fossil remains of the velociraptor have been found only in Mongolia, while fossil
remains of the thescelosaur have been found only in the Midwestern region of
the United States and Canada [Weishampel et al. 1990, 270, 500]. However, this
model can be useful in the study of a wide range of such problems, simply by
varying the parameters. In studying these particular creatures, we may come
to understand the tradeoff between speed and maneuverability.
Assumptions and Preliminary Calculations
We are given that the velociraptor moves at a speed of = 60 km/h
(16.7 m/s), the thescelosaur moves at a speed of of = 50 km/h (13.9 m/s),
and the velociraptor’s hip height is 0.5 m. It is estimated that a velociraptor’s
turning radius is three times its hip height; thus, the velociraptor can turn in
a minimum radius of = 1.5 m, while the thescelosaur’s minimum turning
radius is = 0.5 m. We assume that both always find it more advantageous
c
The UMAP Journal 18 (3) (1997) 225–242. Copyright 1997 by COMAP, Inc. All rights reserved.
Permission to make digital or hard copies of part or all of
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