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西 南 交 通 大 学 本科毕业设计(论文) 外 文 翻 译 年 级:2007级 学 号姓 名:刘金鑫 专 业:计算机软件 指导老师:凯定吉 2011年6月 目 录 一、英文原文 1 Interaction and Usability of Simulations Animations :A case study of the Flash Technology 1 1. Simulations and Animations 1 2 Design for Usability 1 3 Why Flash? 2 4 Two similar Projects 2 4.1 VMC-Graz 2 4. 2 iVISiCE 3 5 Flash: Pros Cons 4 6 Lessons learned 5 7 Conclusion 6 二、中文翻译 8 关于FLASH技术中模拟动画的互动及可用性研究 8 1 模拟和动画 8 2 设计可行性 8 3 为什么是Flash? 8 4两个相似的项目 9 4.1 VMC-Graz 9 4.2 iVISiCE 9 5 FLASH支持者和反对者 10 6吸取的经验教训 11 7结论 12 一、英文原文 Interaction and Usability of Simulations Animations :A case study of the Flash Technology 1. Simulations and Animations Access to complex systems for training is usually limited, risky and costly. According to (Guttormsen-Sch?r and Krueger, 2000), interactive simulations can demonstrate the conditions of actions and events in the real world and support a constructivist learning approach within Multimedia Learning (Holzinger, 2002a). With simulations, developers attempt to provide a rich environment wherein students can explore freely. This is in close accordance with problem-based learning (PBL), which is of great importance in the area of medical education (Barrows and Tamblyn, 1976). This approach also states that learning needs to be student centered (Motschnig and Holzinger, 2002), which influences the motivation of the students positively (Holzinger, 1997), (Weiss et al., 2002). Such an environment places more initiative and control in the hands of the students and makes several different strategic approaches possible. An optimal combination of information and media features should be aimed at in order to support information acquisition. According to Guttormsen-Sch?r et al. (2001) a combination of media and information based on their specific characterization is feasible. However, more emphasis must be put on the User Interface (Guttormsen-Sch?r et al., 1997), (Marcus, 2002), and even more importantly, the needs and demands

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