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附录三 英文文献及其译文
Whats New in the J2ME Wireless Toolkit 2.2
by Jonathan Knudsen
June 2004
The award-winning J2ME Wireless Toolkit has become the de facto standard toolkit for developing applications for Java 2, Micro Edition J2ME. Since its debut in 2000, the toolkit has evolved to keep pace with the rapidly changing face of mobile Java technology. Dont be misled by the small change in version number from 2.1. The new toolkit supports new optional APIs specified through the Java Community Process JCP in four vital areas: 3D graphics, multimedia messaging, Bluetooth networking, and data management. In this article Ill describe these new APIs and show you how theyre implemented in the toolkitBefore I do, take a moment to admire the updated DefaultColorPhone emulator skin. Since version 2.1, this skin has gotten a larger screen 320 x 240, or QVGA and far more colors 4096 instead of 256Mobile 3D Graphics
JSR 184, the Mobile 3D Graphics API for J2ME M3G, provides three-dimensional graphics functionality in a compact package thats appropriate for devices that support the most widely adopted J2ME software stack, the Connected, Limited Device Configuration CLDC and the Mobile Information Device Profile MIDP. The API provides two APIs for displaying 3D content. The immediate mode API makes it possible for applications to create and manipulate 3D elements directly. On top of this layer is a scene graph API, also called retained mode, that makes it possible to load and display entire 3D scenes youve designed ahead of time. Applications may use whichever API is most appropriate, or a combination of retained mode and immediate mode. The JSR 184 specification also defines a file format for scene graphs, .m3gThe toolkits emulator fully supports JSR 184 and youll find several MIDlets that show off the APIs capabilities in the Demo3D projectLife3D demonstrates the use of immediate mode:
PogoRoo is an interactive demonstration that features a bouncing kangaroo:
Finally, retainedmode s
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