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三角形 #include windows.h #include gl/glut.h void myinit(void) { glClearColor(1.0,1.0,1.0,1.0); } void DrawTriangle(void) { glBegin(GL_TRIANGLES); glVertex2f(20.0,20.0); glVertex2f(80.0,30.0); glVertex2f(50.0,70.0); glEnd(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0,0.0,0.0); glPolygonMode(GL_FRONT,GL_LINE); DrawTriangle(); glPushMatrix(); glEnable(GL_LINE_STIPPLE); glLineStipple(1,0xF0F0); glTranslatef(90.0,0.0,0.0); DrawTriangle(); glPopMatrix(); glPushMatrix(); glLineStipple(1,0x8888); glTranslatef(20.0,80.0,0.0); glScalef(0.5,1.5,1.0); DrawTriangle(); glPopMatrix(); glPushMatrix(); glLineStipple(1,0xF00F); glTranslatef(110.0,90.0,0.0); glRotatef(30.0,0.0,0.0,1.0); DrawTriangle(); glPopMatrix(); glFlush(); } void myreshape(int w,int h) { glViewport(0,0,(GLsizei)w,(GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0,(GLdouble)w,0.0,(GLdouble)h); } int main(int argc, char* argv[]) { glutInit(argc,argv); glutInitWindowSize(200,200); glutInitWindowPosition(200,200); glutCreateWindow(Transform); myinit(); glutDisplayFunc(display); glutReshapeFunc(myreshape); glutMainLoop(); return 0; } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0,0.0,0.0); glPolygonMode(GL_FRONT,GL_LINE); DrawTriangle(); /* glPushMatrix(); glEnable(GL_LINE_STIPPLE); glLineStipple(1,0xF0F0); glTranslatef(90.0,0.0,0.0); DrawTriangle(); glPopMatrix(); glPushMatrix(); glLineStipple(1,0x8888); glTranslatef(20.0,80.0,0.0); glScalef(0.5,1.5,1.0); DrawTriangle(); glPopMatrix(); glPushMatrix(); glLineStipple(1,0xF00F); glTranslatef(110.0,90.0,0.0); glRotatef(30.0,0.0,0.0,1.0); DrawTriangle(); glPopMatrix(); */ glFlush(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0,0.0,0.0); /* glPolygonMode(GL_FRONT,GL_LINE); DrawTriangle(); */ glPushMatrix(); glEnable(GL_LINE_STIPPLE); glLineStipple(1,0xF0F0); glTranslatef(90.0,0.0,0.0); DrawTriangle(); glPopMatrix

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