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三角形
#include windows.h
#include gl/glut.h
void myinit(void) {
glClearColor(1.0,1.0,1.0,1.0);
}
void DrawTriangle(void) {
glBegin(GL_TRIANGLES);
glVertex2f(20.0,20.0);
glVertex2f(80.0,30.0);
glVertex2f(50.0,70.0);
glEnd();
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0,0.0,0.0);
glPolygonMode(GL_FRONT,GL_LINE);
DrawTriangle();
glPushMatrix();
glEnable(GL_LINE_STIPPLE);
glLineStipple(1,0xF0F0);
glTranslatef(90.0,0.0,0.0);
DrawTriangle();
glPopMatrix();
glPushMatrix();
glLineStipple(1,0x8888);
glTranslatef(20.0,80.0,0.0);
glScalef(0.5,1.5,1.0);
DrawTriangle();
glPopMatrix();
glPushMatrix();
glLineStipple(1,0xF00F);
glTranslatef(110.0,90.0,0.0);
glRotatef(30.0,0.0,0.0,1.0);
DrawTriangle();
glPopMatrix();
glFlush();
}
void myreshape(int w,int h) {
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,(GLdouble)w,0.0,(GLdouble)h);
}
int main(int argc, char* argv[])
{
glutInit(argc,argv);
glutInitWindowSize(200,200);
glutInitWindowPosition(200,200);
glutCreateWindow(Transform);
myinit();
glutDisplayFunc(display);
glutReshapeFunc(myreshape);
glutMainLoop();
return 0;
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0,0.0,0.0);
glPolygonMode(GL_FRONT,GL_LINE);
DrawTriangle();
/*
glPushMatrix();
glEnable(GL_LINE_STIPPLE);
glLineStipple(1,0xF0F0);
glTranslatef(90.0,0.0,0.0);
DrawTriangle();
glPopMatrix();
glPushMatrix();
glLineStipple(1,0x8888);
glTranslatef(20.0,80.0,0.0);
glScalef(0.5,1.5,1.0);
DrawTriangle();
glPopMatrix();
glPushMatrix();
glLineStipple(1,0xF00F);
glTranslatef(110.0,90.0,0.0);
glRotatef(30.0,0.0,0.0,1.0);
DrawTriangle();
glPopMatrix();
*/
glFlush();
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0,0.0,0.0);
/*
glPolygonMode(GL_FRONT,GL_LINE);
DrawTriangle();
*/
glPushMatrix();
glEnable(GL_LINE_STIPPLE);
glLineStipple(1,0xF0F0);
glTranslatef(90.0,0.0,0.0);
DrawTriangle();
glPopMatrix
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