* Python Programming, 1/e * Lower right corner is (199, 199) * Python Programming, 1/e * Routines like these are referred to as accessors because they allow us to access information from the instance variables of the object. Now that you have some idea of how to use objects from the graphics module, we’re ready to try some real graphics programming. One of the most important uses of graphics is providing a visual representation of data. Suppose we invest $2000 at 10% interest. This table shows the growth of the investment over a ten-year period 纵坐标:窗口高度为240,要留出margin(上边30p,下边10p),剩下的分成4份,每份5

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