《MIT6_Final Project – Tetris!》.pdf

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《MIT6_Final Project – Tetris!》.pdf

6.189 Final Proje ct – Tetris! The format for the final project will be as follows­ • You will pick a partner and work on one computer together. Make sure that you email files to each other so you each have the code you work on! • Sit next to each other in lab. There will be an LA assigned to your area who will keep track of your progress and walk you through more difficult sections of the code. • Both you and your partner must attend 2 of the 4 available recitation sections on Thursday and Friday. There are two Checkoffs that you and your partner must complete with an LA for you to get credit for doing this project. Checkoff 1 must be done in Thursday’s lab section. Checkoff 2 must be done by Friday. If you just do the the checkoffs you won’t complete the game, so it’s worth it to work ahead on your code! • Wednesday Thursday we’ll meet in the lecture hall for a brief reviews; on Thursday, we’ll also review the answers to the ‘exam’ passed out during Tuesday’s lecture, if you choose to do it. Game Play The goal of the project is to implement the basic game play described below. The game starts with an empty board drawn. The board is typically 10x20 squares. The top left corner square of the board has coordinates (0, 0) and the bottom right corner square has coordinates (9, 19) (the y-axis is still flipped). A randomly chosen Tetris piece from the seven possible shapes is drawn at the top of the board. The piece starts falling at regular intervals - one square at a time. Basic Rules 1. The piece cannot fall into a square occupied by another piece or beyond the edge of the board. 2. When a piece hits another piece or the bottom of the board, it stops moving and a new piece appears at the top of the board. 3. As the pieces fill up the board lines form. If a complete line forms, it disappears and all the blocks

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