《From Sex Objects to Heroines A Tough Road for Female Characters in Video Games.》.pdf

《From Sex Objects to Heroines A Tough Road for Female Characters in Video Games.》.pdf

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《From Sex Objects to Heroines A Tough Road for Female Characters in Video Games.》.pdf

Journa1ofLiteratureandArtStudies.ISSN 2l59-5836 M ay2014,Vo1.4,No.5,409-417 羞 Ll暑 H lN 《 FromSexObjectstoHeroines AToughRoadfor FemaleCharactersinVideoGames木 Adam Flamma UniversityofWroclaw,Wroclaw,Poland Femalecharacterinvideogamesistheoneofthemostcontroversialtopicingamestudiesandnowadayswomen’s anthropology.From thebeginningofroleingames’plottosexualizedgraphicalrepresentation,womaninvirtual worldwere(andsometimesstillare)apointofdiscussionaboutcharacterssexualisationnadroleoffemalesexin virtualindustry.Themainaim ofthispaperistopresentanalysisoffemalerepresentationinvideogma esnadhow inlast30yearsithaschanged.Inotherwords,howfemalechraacterswereennobledfromsexobjecttomain protagoniststatus.Inpresentedresearch,therewereusedmostly theexma plesofpopularvideogma eswith extendedplotandworldwhichcanbeexploredbyprotagonists.Videogma ehistoriography,textualanalysis (whichhelpedtotreatvideogma echraacterasaprotagonist),nadthematicnaalysisofvideogameswereusedasa mainreserachmethod.Themainconclusionofthispaperisthatfemalechraacterscanovercomeallgenderor sexualstereoytpesnadeveneventuallybecameaniconofpopularculture. Keywords:videogames,femalechraacters,womeninvideogames,sexobject,LaraCroft IntrOductiOn Videogameshaveconstitutedabasisforprofessionalandscientificinvestigativeanalysisofrsometime now,becomingasubjectofinterestofrengineersandallsortsofscientistsaswellashumanistscholars.Thelater haveespeciallytransformedtheperceptionofvideogamesandbegantoregardthem asanalternativeofrm of narrative.EspenAarseth andCarlosAlbertoScolarihavewrittenwidelyonthissubject.Howevereven

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