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Real-TimeSimulationofDeformationandFractureofStiff.PDF
EUROGRAPHICS 2001 / Workshop on Animation and Simulation
Real-Time Simulation of Deformation and Fracture
of Stiff Materials
Matthias Müller Leonard McMillan Julie Dorsey Robert Jagnow
Laboratory for Computer Science, Massachusetts Institute of Technology
Abstract
Existing techniques for real-time simulation of object deformation are well suited for animating soft materials
like human tissue or two-dimensional systems such as cloth. However, simulation of deformation in malleable
materials and fracture in brittle materials has only been done offline because the underlying equations of motion
are numerically stiff, requiring many small steps in explicit integration schemes. In contrast, the better-behaved
implicit integration techniques are computationally expensive, particularly for volumetric meshes.
We present a stable hybrid method for simulating deformation and fracture of materials in real-time. In our system,
the effects of impact forces are computed only at discrete collision events. At these impacts, we treat objects as if
they are anchored and compute their static equilibrium response using the Finite Element technique. Static analysis
is not time-step bound and its stability is independent of the stiffness of the equations. The resulting deformations,
or possible fractures, are computed based on internal stress tensors. Between collisions, disconnected objects are
treated as rigid bodies. The simulator is demonstrated as part of a system that provides the user with physically-
based tools to interactively manipulate 3D models.
1. Introduction
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