本科论文毕设-基于J2ME_(Java_2_Micro_Edition)的手机游戏开发6958235(整理版).docVIP

本科论文毕设-基于J2ME_(Java_2_Micro_Edition)的手机游戏开发6958235(整理版).doc

  1. 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  4. 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  5. 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  6. 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  7. 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
摘要 ? 随着移动电话的普及率越来越高,手机已经成为人们生活中的必需品。同时,随着科技的发展,移动电话的功能也越来越强,手机娱乐已经成为一项充满发展前景和商机的产业。虽然目前手机的处理能力与个人计算机的标准处理能力相比很有限,但是足够运行一个相对小型的游戏,甚至是3D游戏。 本文先从Java手机游戏的背景出发,介绍了Java手机游戏的发展现状,然后从整体上介绍本3D游戏开发的模型、结构分析和具体功能实现,游戏的接口和运作方式。通过对手机游戏开发,MIDP 2.0,以及JSR-184(J2ME 3D技术)的研究,采用立即模式,运用深度优先遍历算法来随机生成游戏地图,并尽力模拟手机游戏的普遍性形式,实现一个操作简单,并有一定可玩性的完整3D手机迷宫游戏。 ? 关键词: J2ME;MIDP 2.0;M3G(Mobile 3D Graphics--JSR184);立即模式(immediate mode);深度优先遍历。 ? Abstract ? With mobile phone penetration rate increasing, mobile phones have become a necessity in peoples lives. At the same time, with the development of technology, the functions of mobile phones more and more strong, mobile entertainment has become a full development prospects and business opportunities in the industry. Although at present the handling capacity of mobile phones and personal computer processing power than the standard is very limited, but enough of a relatively small operation of the game, or even 3D game. This article start with the background of Java mobile phone games based on the Java development of mobile phone games, and then a whole game on the 3D model of development, structural analysis and specific functions to achieve, the games interface and mode of operation. Through the development of mobile games, MIDP 2.0, and JSR-184 (J2ME 3D technology) research, using the depth-first traversal algorithms to generate random map games, and to try to simulate the universal form of mobile games, to realize a simple operation, and funny 3D maze game on mobile phone. ? KEY WORDS: J2ME; MIDP 2.0; M3G(Mobile 3D Graphics--JSR184); Immediate mode; The depth-first traversal algorithms ? 目录 第一章????? ······································1 1.1引言·············································1 1.2手机游戏现状·····································1 1.3手机游戏应具有的特征·····························3 1.4论文内容及安排···································4 第二章????? ····················6 2.1开发环境·········································6 2.1.1关于Eclipse及Eclipseme···················

您可能关注的文档

文档评论(0)

hong8910aiyan + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档