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                Big-bangsimulationforembeddingnetworkdistancesinEuclideanspace.pdf
                    
IEEE/ACM TRANSACTIONS ON NETWORKING, VOL. 12, NO. 6, DECEMBER 2004                                                                                    993 
          Big-Bang Simulation for Embedding Network 
                                  Distances in Euclidean Space 
                        Yuval Shavitt, Senior Member, IEEE, and Tomer Tankel, Student Member, IEEE 
  Abstract—Embedding of a graph metric in Euclidean space effi-                process and to reduce the representation, IDMaps suggests using 
ciently and accurately is an important problem in general with ap-            a smaller number        of measurement points, Tracers, that mea- 
plications in topology aggregation, closest mirror selection, and ap-         sure distances among themselves and then using them as a ref- 
plication level routing. We propose a new graph embedding scheme 
                                                                              erence distance map to the other network regions. 
called Big-Bang Simulation (BBS), which simulates an explosion of 
particles under a force field derived from embedding error. BBS                   A relatively new  approach  to represent  a  network  distance 
is shown to be significantly more accurate compared to all other               matrix is to map network nodes into points in a real Euclidean 
embedding methods, including GNP. We report an extensive sim-                 space. Such a mapping is designed to preserve the distance be- 
ulation  study  of  BBS  compared  with  several  known  embedding            tween any pair of network nodes close to the Euclidean distance 
schemes and show its advantage for distance estimation (as in the 
                                                                              between their geometric images. Such a mapping is called an 
IDMaps project), mirror selection, and topology aggregation. 
                                                                              embedding, and the
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