chapter6Curve_Surface精编.pptVIP

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  • 2018-05-06 发布于湖北
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To represent the same curve but allowing u to vary between u1 and u2 instead of 0.0 and 1.0, evaluate: void glMap1 fd GLenum target, TYPEu1, TYPEu2, GLint stride,GLint order, const TYPE*points ; Use glEvalCoord1* to evaluate a defined and enabled one-dimensional map Ex1:Bezier Curve with Four Control Points: 6.5.2 Draw Bezier Surfaces Two-Dimensional Evaluators2维求积器 everything is similar to the one-dimensional case, except that all the commands must take two parameters, u and v, into account. The procedure to use two-dimensional evaluators is similar to the procedure for one dimension.

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