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面向对象系统分析与设计_03_策略模式.ppt
Neusoft Computer Science and Technology Department copyright? OO System Analysis Design 【 Intro to Design Pattern 】 The goal of today OO Design Principle 1: A little background… The game is a duck pond simulation game that show a large variety of duck species swimming and making quacking sounds. Case: Duck Pond Simulation Mallard: swim, display, fly , quack Redhead: swim, display, fly, quack Rubber: swim, display, ---, squeak Wooden: swim, display, ---, --- Solution: version prototype Solution: version 1 Solution: version 2 Why the two version isn’t so well? They all depend inheritance ! A revelation from hardware: Integration fixed Independence flexible Independence Card structure Card structure .vs. Duck structure Contrast the three version: Conclusion Inheritance: get behavior from method ≈Gene swim(), display() Nature is fixed Composition: get behavior from attribute ≈Character fly(), quack() Habit is flexible The goal of today OO Design Principle 1: Favor composition over inheritance. Congratulations! You just applied your first design pattern—the STRATEGY pattern. You used the Strategy Pattern to rework the SimUDuck app. The Strategy Pattern The Strategy Pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. Strategy lets the algorithm vary independently from clients that use it. Welcome to design patterns Someone has already solved your problems. Instead of code reuse, with patterns you get experience reuse. We’ll look at the use and benefits of design patterns, learn the wisdom and lessons. How to use design patterns? Design patterns don’t go directly into your code, they first go into your brain. Design patterns tell us how to structure classes and objects to solve certain problems and it is our job to adapt those designs to fit our particular application. Exercise: A Fight System In a fight game system, there are many characters, such as King, Queen, Troll, Knight. Each character has di
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