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                CFont
                    CFont
This class encapsulates a Windows CE graphics device interface (GDI) font and provides methods for manipulating the font. To use a CFont object, construct a CFont object and attach a Windows CE font to it with CreateFont, CreateFontIndirect, CreatePointFont, or CreatePointFontIndirect, and then use the methods in the object to manipulate the font.
The CreatePointFont and CreatePointFontIndirect methods are often easier to use than CreateFont or CreateFontIndirect since they do the conversion for the height of the font from a point size to logical units automatically.
Remarks
Windows CE only supports raster fonts; it does not support TrueType fonts. There are seven rasterized system fonts, available in several sizes, built into the Windows CE operating system.
Windows CE does not support all the values for the lfClipPrecision and lfQuality fields in the LOGFONT structure.
Requirements
??Windows CE versions: 1.0 and later??Header file: Declared in Afxwin.h??Platform: H/PC Pro, Palm-size PC, Pocket PC
See Also
LOGFONT, Graphical Drawing Object Classes 
    
CFont::CreateFont 
BOOL CreateFont( int nHeight, int nWidth, int nEscapement, int nOrientation, int nWeight, BYTE bItalic, BYTE bUnderline, BYTE cStrikeOut, BYTE nCharSet, BYTE nOutPrecision, BYTE nClipPrecision, BYTE nQuality, BYTE nPitchAndFamily, LPCTSTR lpszFacename );
Return Value
Nonzero if successful; otherwise 0.
Parameters
nHeight
Specifies the desired height (in logical units) of the font. The font height can be specified in the following ways: 
Greater than 0, in which case the height is transformed into device units and matched against the cell height of the available fonts.
Equal to 0, in which case a reasonable default size is used.
Less than 0, in which case the height is transformed into device units and the absolute value is matched against the character height of the available fonts. 
The absolute value of nHeight must not exceed 16,384 device units after it is converted. For all height com
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