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Qualoth手冊

Qualoth 1. 0BFeature Highlights High Quality Cloth Animation Made Easy Qualoth is a production-proven cloth simulator adopted by some of the biggest studios in the world including DreamWorks Studios. Qualoth is based on a sophisticated physical model and numerical algorithms that produce realistic wrinkles and cloth animation. Powered a fully multi-threaded solver, it also delivers unmatched computational speed. The reliable collision handling and rich set of controls allow users to put more efforts into creative work rather than tedious trouble-shootings. 1。0bfeature集锦 高质量的布料动画容易Qualoth是生产验证的布料模拟 在世界上一些最大的梦工厂工作室工作室采用。Qualoth是基础 在一个复杂的物理模型和数值算法,产生逼真的皱纹和布 动画。供电一个完全多线程求解器,它也提供了无与伦比的计算速度。 可靠的碰撞处理和丰富的控制集让用户投入更多的创造力 工作,而不是繁琐的麻烦射击。 Robust Collision Handling Qualoth can handle collisions on fast-moving objects, and thanks to its robust self-collision technology it can handle cloth even when it is trapped between collided objects. The reliable collision handling allows users to create simulation for complicated multi-layered garments without artifacts. 强大的碰撞处理Qualoth可以快速移动的物体的碰撞,谢谢 它强大的自碰撞技术,它可以处理布,即使它被困之间的碰撞 对象。可靠的碰撞处理,允许用户创建复杂的多层次的模拟 没有文物的衣服。 Convert All Types of Polygon Meshes into Cloths Qualoth accepts quad-mesh, tri-mesh, or even non-manifold mesh as its input geometry. The shapes of curved 3D surfaces can be simulated as if they are molded to form such shapes in rest state, or they can be simulated as if they were created with panel-based method by utilizing UV coordinates for their initial flat shapes. The latter method enables users to utilize the output of dedicated 3D garment design tools such as DC Suite which is designed for 3D creation of real-life garments. 将所有类型的多边形网格布Qualoth接受为四边形网格,三角网格,或 即使非流形网格作为其输入几何。曲线的三维表面的形状,可以模拟 如果它们被模制形成这样的形状在静止状态,或者它们可以被模拟为如果他们被创建 以面板为基础的方法,利用紫外线坐标,其初始平面形状。后一种方法 使用户能够利用专用的三维服装设计工具,如直流套房,这是 专为现实生活服装的三维创作。 Goal Shape Control Cloth animation doesn’t need to be limited by the laws of physics. Users can add goal constraints to a cloth

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