计算机图形学模拟太阳系源代码.docVIP

  1. 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  4. 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  5. 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  6. 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  7. 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
#include windows.h #include stdio.h #include stdlib.h #include glut.h //行星 GLfloat rot0 = 30.0; GLfloat rot1 = 0.0; GLfloat rot2 = 0.0; GLfloat rot3 = 0.0; GLfloat rot4 = 0.0; GLfloat rot5 = 0.0; GLfloat rot6 = 0.0; GLfloat rot7 = 0.0; GLfloat rot8 = 0.0; //卫星 GLfloat rot9 = 0.0; GLfloat rot10 = 0.0; GLfloat rot11 = 0.0; void init() { glClearColor(0.0,0.0,0.0,0.0); glClearDepth(1.0); glShadeModel(GL_FLAT); } void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glLoadIdentity(); //gluLookAt(0, 10, 10, 0,0,0,0, 1,0); //glRotatef(45.0,0.0,0.0,1.0); glTranslatef(0.0,0.0,-20.0); glRotatef(90.0,1.0,0.0,0); glPushMatrix(); //绘制太阳 glColor3f(1.0,0.0,0.0); glutSolidSphere(2.0,32,32); //绘制地球 glPushMatrix(); glColor3f(0.0,0.0,1.0); // 绘制辅助轨道 glRotatef(90,1.0,0,0.0); glutSolidTorus(0.02, 5.0, 10, 64); glRotatef(-90,1.0,0,0.0); // 设置地球公转速度 glRotatef(rot0,0.0,1.0,0.0); // 设置地球半径 glTranslatef(5.0,0.0,0.0); // 设置地球自转速度 //glRotatef(rot1,0.0,1.0,0.0); // 绘制地球 glutSolidSphere(0.4,32,32); // 绘制地球的卫星-月亮 glColor3f(0.5,0.6,0.5); // 抵消地球自转影响 //glRotatef(-rot1,0.0,1.0,0.0); // 绘制辅助轨道 glRotatef(90,1.0,0,0.0); glRotatef(-90,1.0,0,0.0); // 设置月亮公转速度 glRotatef(rot9,0.0,1.0,0.0); // 设置月亮公转半径 glTranslatef(0.6,0.0,0.0); // 绘制月亮 glutSolidSphere(0.1,10,8); glPopMatrix(); // 绘制水星 glPushMatrix(); glColor3f(0.0,1.0,1.0); // 绘制辅助轨道 glRotatef(90,1.0,0,0.0); glutSolidTorus(0.02, 2.5, 10, 64); glRotatef(-90,1.0,0,0.0); // 设置水星公转速度 glRotatef(rot1,0.0,1.0,0.0); // 设置水星公转半径 glTranslatef(2.5,0.0,0.0); // 设置水星自传 glRotatef(rot3,0.0,1.0,0.0); // 绘制水星 glutSolidSphere(0.2,32,32); glPopMatrix(); //绘制金星 glPushMatrix(); glColor3f(0.0,1.0,0.0); //绘制辅助轨道 glRotatef(90,1.0,0,0.0); glutSolidTorus(0.02, 3.4, 10, 64); glRotatef(-90,1.0,0,0.0); // 设置金星公转速度 glRotatef(rot2,0.0,3.0,0.0); // 设置金星公转半径 glTranslatef(3.4,0.0,0.0); // 设置金星自传 glRotatef(rot0,0.0,1.0,0.0); // 绘制金星 glutSolidSphere(0.3,32,32); glPo

文档评论(0)

fpiaovxingl + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档