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Combining Shape and Physical Models for Online 结合形状和物理模型在线.ppt

Combining Shape and Physical Models for Online 结合形状和物理模型在线.ppt

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Combining Shape and Physical Models for Online Cursive Handwriting Synthesis Jue Wang (University of Washington) Chenyu Wu (Carnegie Mellon University) Ying-Qing Xu (Microsoft Research Asia) Heung-Yeung Shum (Microsoft Research Asia) Introduction Handwriting computing techniques (pen-based devices) Handwriting recognition make it possible for computers to understand the information involved in handwriting Handwriting modulation handwriting editing, error correction, script searching Introduction Handwriting Modeling Synthesis Movement-simulation techniques base on motor models and try to model the process of handwriting production focus on the representation and analysis of real handwriting signals rather than handwriting synthesis Introduction Shape-simulation methods consider the static shape of handwriting trajectory more practical than movement-simulation tech when dynamic information is not available straight forward approach : synthesize form collected handwritten glyphs learning-based cursive handwriting synthesis approach Introduction Successful handwriting synthesis algorithm shapes of letters vs. training samples connection between synthesized letters A novel cursive handwriting synthesis tech Combine the advantages of the shape-simulation and the movement-simulation methods Outline Sample collection and segmentation Learning strategies Synthesis Strategies Experimental results Discussion and Conclusion Sample Collection About 200 words Each letter has appeared more than 5 times These handwriting samples firstly pass through a low pass filter and then be re-sampled to produce equidistant points Sample Segmentation Overview Segmentation-based recognition method Recognition-based segmentation (rely heavily on the performance of the recognition engine) Level-building simultaneously outputs the recognition and segmentation results segmentation and recognition are merged to give an optimal result A Two-level Framewor

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