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Screen函数的用法Screen函数的用法
Screen函数的用法:
% Open or close a window or texture:
[windowPtr,rect]=Screen(OpenWindow,windowPtrOrScreenNumber [,color] [,rect] [,pixelSize] [,numberOfBuffers] [,stereomode] [,multisample][,imagingmode]);
[windowPtr,rect]=Screen(OpenOffscreenWindow,windowPtrOrScreenNumber [,color] [,rect] [,pixelSize] [,specialFlags] [,multiSample]);
textureIndex=Screen(MakeTexture, WindowIndex, imageMatrix [, optimizeForDrawAngle=0] [, specialFlags=0] [, floatprecision=0] [, textureOrientation=0] [, textureShader=0]);
Screen(Close, [windowOrTextureIndex or list of textureIndices/offscreenWindowIndices]);
Screen(CloseAll);
% Draw lines and solids like QuickDraw and DirectX (OS 9 and Windows):
currentbuffer = Screen(SelectStereoDrawBuffer, windowPtr [, bufferid] [, param1]);
Screen(DrawLine, windowPtr [,color], fromH, fromV, toH, toV [,penWidth]);
Screen(DrawArc,windowPtr,[color],[rect],startAngle,arcAngle)
Screen(FrameArc,windowPtr,[color],[rect],startAngle,arcAngle[,penWidth] [,penHeight] [,penMode])
Screen(FillArc,windowPtr,[color],[rect],startAngle,arcAngle)
Screen(FillRect, windowPtr [,color] [,rect] );
Screen(FrameRect, windowPtr [,color] [,rect] [,penWidth]);
Screen(FillOval, windowPtr [,color] [,rect] [,perfectUpToMaxDiameter]);
Screen(FrameOval, windowPtr [,color] [,rect] [,penWidth] [,penHeight] [,penMode]);
Screen(FramePoly, windowPtr [,color], pointList [,penWidth]);
Screen(FillPoly, windowPtr [,color], pointList [, isConvex]);
% New OpenGL functions for OS X:
Screen(glPoint, windowPtr, color, x, y [,size]);
Screen(gluDisk, windowPtr, color, x, y [,size]);
Screen(DrawDots, windowPtr, xy [,size] [,color] [,center] [,dot_type]);
Screen(DrawLines, windowPtr, xy [,width] [,colors] [,center] [,smooth]);
[sourceFactorOld, destinationFactorOld, colorMaskOld]=Screen(BlendFunction, windowIndex, [sourceFactorNew], [destinationFactorNew], [colorMaskNew]);
% Draw Text in windows
textModes = Screen(TextModes);
oldCopyMode=Screen(TextMode, windowPtr [,textMode]);
oldTextSize=Scree
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