Screen函数的用法.doc

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Screen函数的用法Screen函数的用法

Screen函数的用法: % Open or close a window or texture: [windowPtr,rect]=Screen(OpenWindow,windowPtrOrScreenNumber [,color] [,rect] [,pixelSize] [,numberOfBuffers] [,stereomode] [,multisample][,imagingmode]); [windowPtr,rect]=Screen(OpenOffscreenWindow,windowPtrOrScreenNumber [,color] [,rect] [,pixelSize] [,specialFlags] [,multiSample]); textureIndex=Screen(MakeTexture, WindowIndex, imageMatrix [, optimizeForDrawAngle=0] [, specialFlags=0] [, floatprecision=0] [, textureOrientation=0] [, textureShader=0]); Screen(Close, [windowOrTextureIndex or list of textureIndices/offscreenWindowIndices]); Screen(CloseAll); % Draw lines and solids like QuickDraw and DirectX (OS 9 and Windows): currentbuffer = Screen(SelectStereoDrawBuffer, windowPtr [, bufferid] [, param1]); Screen(DrawLine, windowPtr [,color], fromH, fromV, toH, toV [,penWidth]); Screen(DrawArc,windowPtr,[color],[rect],startAngle,arcAngle) Screen(FrameArc,windowPtr,[color],[rect],startAngle,arcAngle[,penWidth] [,penHeight] [,penMode]) Screen(FillArc,windowPtr,[color],[rect],startAngle,arcAngle) Screen(FillRect, windowPtr [,color] [,rect] ); Screen(FrameRect, windowPtr [,color] [,rect] [,penWidth]); Screen(FillOval, windowPtr [,color] [,rect] [,perfectUpToMaxDiameter]); Screen(FrameOval, windowPtr [,color] [,rect] [,penWidth] [,penHeight] [,penMode]); Screen(FramePoly, windowPtr [,color], pointList [,penWidth]); Screen(FillPoly, windowPtr [,color], pointList [, isConvex]); % New OpenGL functions for OS X: Screen(glPoint, windowPtr, color, x, y [,size]); Screen(gluDisk, windowPtr, color, x, y [,size]); Screen(DrawDots, windowPtr, xy [,size] [,color] [,center] [,dot_type]); Screen(DrawLines, windowPtr, xy [,width] [,colors] [,center] [,smooth]); [sourceFactorOld, destinationFactorOld, colorMaskOld]=Screen(BlendFunction, windowIndex, [sourceFactorNew], [destinationFactorNew], [colorMaskNew]); % Draw Text in windows textModes = Screen(TextModes); oldCopyMode=Screen(TextMode, windowPtr [,textMode]); oldTextSize=Scree

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