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Yourmissioninthisassignmentistowriteasimpletext

Assignment #4—Adventure by Eric Roberts ___________________________________________ The vitality of thought is in adventure. — Alfred North Whitehead, Dialogues, 1953 Your mission in this assignment is to write a simple text-based adventure game in the tradition of Will Crowther’s pioneering “Adventure” program of the early 1970s. In games of this sort, the player wanders around from one location to another, picking up objects, and solving simple puzzles. The program you will create for this assignment is considerably less elaborate than Crowther’s original game and it therefore limited in terms of the type of puzzles one can construct for it. Even so, you can still write a program that captures much of the spirit and flavor of the original game. Because this assignment is large and detailed, it takes quite a bit of writing to describe it all. This handout contains everything you need to complete the assignment, along with a considerable number of hints and strategic suggestions. To make it easier to read, the document is divided into the following sections: 1. Overview of the adventure game 2. The Adventure class 3. The AdvRoom and AdvMotionTableEntry classes 4. The AdvObject class 5. The AdvCommand class and its subclasses 6. Strategy and tactics Section 1 Overview of the Adventure Game The adventure game you will implement for this assignment—like any of the text-based adventure games that were the dominant genre before the advent of more sophisticated graphical adventures like the Myst/Riven/Exile series—takes place in a virtual world in which you, as the player, move about from one location to another. The locations, which are traditionally called “rooms” even though they may be outside, are described to you through a written textual description that gives you a sense of the geography. You move about in the game by giving commands, most of which are simply an indication of the direction of motion. For example, in the classic adventure game de

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