Design Patterns for Marine Biology Simulation drjava海洋生物学模拟设计模式DrJava.org.pptVIP

Design Patterns for Marine Biology Simulation drjava海洋生物学模拟设计模式DrJava.org.ppt

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Nifty Assignments: Marine Biology Simulation Eric Cheng Mathias Ricken Structure of the Assignment Milestone 1 Part 1: KnightFish Add a new fish species to the simulation Part 2: WrappingEnv Add a new kind of environment Milestone 2 Part 3: Internals Re-implement parts of the simulation framework Part 4: Behavior Strategies Refactor framework to allow dynamic behavior changes Structure of the Assignment Part 1: KnightFish Part 1: KnightFish Part 1: KnightFish Part 1: KnightFish Complicated behavior Procedural programming: nested if-statements OOP: nested visitors Visitor-Based Delegation Model Process flow diagramming makes designing complex algorithms a systematic process Cannot forget to handle a situation (compiler error!) Part 2: WrappingEnv Part 2: WrappingEnv Students learn To reuse existing code by subclassing To integrate new code into a framework Students’ code still based on existing code But cannot simply be copied and modified anymore Part 3: Internals Code missing in several places of the framework Part 3: Internals Students gain insight into Abstraction and loose coupling Message passing Writing large frameworks Working with someone else’s code Requires extensive work within existing framework Part 4: Behavior Strategies Once students have understood the existing framework, they can improve it Point out one of the flaws Fish cannot change behavior This part involves refactoring the old code and creating a new class hierarchy Part 4: Behavior Strategies Part 4: Behavior Strategies Students have the opportunity to Apply design patterns to improve the project Refactor a substantial portion of the code Experience how loose coupling makes this easy Requires new design and code that augments existing framework Summary Students slowly gain experience with the framework Parts 1 and 2 provide a lot of support Part 3 gives students more responsibility, but unit tests provide guidance Part 4 gives students freedom to design and improve Compelling and

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