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BMBladeEditor

May 2005 BladeModeler 5.0 BladeEditor BladeEditor BladeEditor is an Add-In to DesignModeler, which means it enhances the functionality of DesignModeler BladeEditor provides a seamless geometry connection between BladeGen and DesignModeler BladeEditor After geometry has been saved in BladeGen, start DesignModeler from the Project page by selecting New Geometry BladeEditor To ensure BladeEditor can be used, the BladeModeler license must be enabled Tools Options BladeEditor To enable BladeEditor in DesignModeler Tools Addins Select Blade Editor Select Load on Startup and Apply (Note you may need to restart DesignModeler) BladeEditor Select the same units as defined in BladeGen BladeEditor To import the BGD file, click the BladeEditor Icon By default, the last file saved in BladeGen is selected Click Open BladeEditor: ImportBGD Feature Used to import the BladeGen model Details View located in the lower left corner of the DesignModeler window Use the feature properties in the Details View to set the import options BladeEditor: Meridional Contours BladeEditor automatically creates Meridional sketches for the main flow path contours (hub, shroud, etc.) and a simple hub Hub sketch can be modified and dimensioned as desired using DesignModeler sketcher BladeEditor: Blade Part Creation BladeEditor automatically creates “solid parts” for one or all blades BladeEditor: Blade Topology FEA meshing is often easier when the blade is created with four primary faces (not including root and tip) Blade topology is controlled by the Merge Blade Topology property: “No” means always create the blade with six faces: pressure side, suction side, leading edge, trailing edge, top and bottom “Yes” means merge the faces when they are tangent BladeEditor: Hub Part Creation BladeEditor optionally creates a revolved solid part for the hub using the hub sketch, and merges it with the blades BladeEditor: Tip Clearance Specify BG layer number to use to trim the blade: “Relative” is l

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