网站大量收购独家精品文档,联系QQ:2885784924

Compression of Point-Based 3D Models by Shape-Adaptive Wavelet Coding of Multi-Height Field.pdf

Compression of Point-Based 3D Models by Shape-Adaptive Wavelet Coding of Multi-Height Field.pdf

  1. 1、本文档共10页,可阅读全部内容。
  2. 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
Compression of Point-Based 3D Models by Shape-Adaptive Wavelet Coding of Multi-Height Field

Eurographics Symposium on Point-Based Graphics (2004) M. Alexa, S. Rusinkiewicz, (Editors) Compression of Point-Based 3D Models by Shape-Adaptive Wavelet Coding of Multi-Height Fields Tilo Ochotta, Dietmar Saupe Department of Computer and Information Science, University of Konstanz, 78457 Konstanz, Germany Abstract In order to efficiently archive and transmit large 3D models, lossy and lossless compression methods are needed. We propose a compression scheme for coordinate data of point-based 3D models of surfaces. A point-based model is processed for compression in a pipeline of three subsequent operations, partitioning, parameterization, and coding. First the point set is partitioned yielding a suitable number of point clusters. Each cluster corresponds to a surface patch, that can be parameterized as a height field and resampled on a regular grid. The domains of the height fields have irregular shapes that are encoded losslessly. The height fields themselves are encoded using a shape-adaptive wavelet coder, producing a progressive bitstream for each patch. A rate-distortion optimization provides for an optimal bit allocation for the individual patch codes. With this algorithm design compact codes are produced that are scalable with respect to rate, quality, and resolution. In our encodings of complex 3D models competitive rate-distortion performances were achieved with excellent reconstruction quality at under 3 bits per point (bpp). Categories and Subject Descriptors (according to ACM CCS): I.4 [Coding and Information Theory]: Data com- paction and compression 1. Introduction The number of 3D models that are created by means of ge- ometry acquisition, by modelling tools, and by means of simulation is increasing rapidly. In order to allow space- saving storage and time efficient transmission of 3D models, methods for their efficient representation are needed. Thus, geometry compression has developed to become an impor- tant field in computer graphics. The most com

文档评论(0)

l215322 + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档