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Another technique we use is Buckshot (Cutting et al
D Face Modeling from PerspectiveViews and
ContourBased GenericModel
Kam sum LEE Kin hong WONG Siu hang OR Yiu fai FUNG
Department of Computer Science and Engineering
The Chinese University of Hong Kong
email fkslee khwong shor yunggcsecuhkeduhk
Abstract
Three dimensional human head modeling is useful in video conferencing or other vir
tual reality applications However manual construction of D models using CAD tools
is often expensive and time consuming Here we present a robust and ecient method
for the construction of a D human head model from perspective images viewing from
dierent angles In our system A generic head model is rst used then three images of
the head are required to adjust the deformable contours on the generic model to make it
more closer to the target head Our contributions are as follows Our system uses per
spective images that are more realistic than orthographic projection approximation used
in earlier works Also for shaping and positioning face organs we present a method
for estimating the camera focal length and the D coordinates of facial landmarks when
the camera transformation is known We also provide an alternative for the D coor
dinates estimation using epipolar geometry when the extrinsic parameters are absent
Our experiments demonstrated that our approach produces good and realistic results
Keywords facial images face model model reconstruction facial landmarks per
spective projection generic model epipolar geometry essential matrix
Introduction
Realistic modeling of D objects is essential to many multimedia applications For
example in verylowbitrate video compression modelbased image coding is one of
the most eective techniques In this method the users face is rst modeled ge
ometrically Then the D model is transmitted to the receiver at the beginning of a
communication session During the communication only the movement of the user is
transmitted such as rotation and
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