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3D Face Recognition
Abstract—Recently, a 3D face recognition approach based on
geometric invariant signatures, has been proposed. The key idea
of the algorithm is a representation of the facial surface, invariant
to isometric deformations, such as those resulting from facial
expressions. One of the crucial stages in the construction of the
geometric invariants is the measurement of geodesic distances on
triangulated surfaces, carried out by fast marching on
triangulated domains (FMTD). Proposed here is a method, which
uses only the metric tensor of the surface for geodesic distance
computation. When combined with photometric stereo used for
facial surface acquisition, it allows constructing a bending-
invariant representation of the face without reconstructing the 3D
surface.
Index Terms--face recognition, fast marching, photometric
stereo, multidimensional scaling.
I. INTRODUCTION
ACE recognition is a biometric method that unlike other
biometrics, is non-intrusive and can be used even without
the subject’s knowledge. State-of-the-art face recognition
systems are based on a 40-year heritage of 2D algorithms,
dating back to the early 1960s [1]. The first face recognition
methods used the geometry of key points (like the eyes, nose
and mouth) and their geometric relationships (angles, lengths,
ratios, etc.). In 1991, Turk and Pentland applied principal
component analysis (PCA) to face imaging [2]. This has
become known as the eigenface algorithm and is now a golden
standard in face recognition. Later, algorithms inspired by
eigenfaces that use similar ideas were proposed (see [3], [4],
[5]).
However, all the 2D (image-based) face recognition
methods appear sensitive to illumination conditions, head
orientations, facial expressions and makeup. These limitations
of 2D methods stem directly from the limited information
about the face contained in a 2D image. Recently, it became
evident that the use of 3D data of the face can be of great help
as 3D i
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