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Hand gesture recognition with depth images_ A review
?
Abstract— This paper presents a literature review on the use
of depth for hand tracking and gesture recognition. The survey
examines 37 papers describing depth-based gesture recognition
systems in terms of (1) the hand localization and gesture
classification methods developed and used, (2) the applications
where gesture recognition has been tested, and (3) the effects of
the low-cost Kinect and OpenNI software libraries on gesture
recognition research. The survey is organized around a novel
model of the hand gesture recognition process. In the reviewed
literature, 13 methods were found for hand localization and 11
were found for gesture classification. 24 of the papers included
real-world applications to test a gesture recognition system, but
only 8 application categories were found (and three
applications accounted for 18 of the papers). The papers that
use the Kinect and the OpenNI libraries for hand tracking tend
to focus more on applications than on localization and
classification methods, and show that the OpenNI hand
tracking method is good enough for the applications tested thus
far. However, the limitations of the Kinect and other depth
sensors for gesture recognition have yet to be tested in
challenging applications and environments.
I. INTRODUCTION
Hand gesture recognition is used in human-robot
interaction (HRI) to create user interfaces that are natural to
use and easy to learn [1]. Sensors used for hand gesture
recognition include wearable sensors such as data gloves and
external sensors such as video cameras. Data gloves can
provide accurate measurements of hand pose and movement,
but they require extensive calibration, restrict natural hand
movement, and are often very expensive. Video-based
gesture recognition addresses these issues, but presents a new
problem: locating the hands and segmenting them from the
background in an image sequence is a non-trivial task, in
particular when there are occlusions, lighting
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