3D MAX模拟跳动的烛光(国外英文资料).docVIP

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3D MAX模拟跳动的烛光(国外英文资料)

3D MAX模拟跳动的烛光(国外英文资料) 3D MAX simulates the jumping candle Line ? As we know, 3 d MAX and atomization effect, can simulate the real flame but the this example to introduce the main flame Settings and the use of random animation control the change of the flame. The steps are as follows: Candles? Click the Cylinder button in the Objects TAB, and create a Cylinder of Radius in the top view, Height 100, and set Cap column to 3. The following USES the Noise editor modifier to make the top of the cylinder produce the uneven effect of the candle burning. Click Modeling TAB in the Edit - Mesh button, the modify command panel in the Selection rollout, click the Polygon button, and select the top of the cylinder surface, in the view and then click the Noise button in the Modifiers TAB, refer to figure 1 in the modify command panel for parameter setting. Again to establish the Radius of 1.5 in the top viewport, Height of 25 cylinder, as a candle wick, click on the Modifiers TAB in the Bend button, will modify the command pane Angle is set to 30, the cylinder bending 30 degrees. Place the wick on the top of the candle and make a candle shape (figure 2). candles ? Open the material editor and activate the first example window to give it to the candle. Click on the Standard button, select Raytrace in the pop-up window, set Diffuse for white, Specular Level for 75, and gloscourse for 25. Expand the Extended Parameters scroll bar, set the RGB for Translucency to 170 and close the material editor. candles Click the SphereGizomo button in the Helpers TAB, set the ball with a radius of 35 in the top view, and select the Hemsphere check box. Click the Select and Uniform Scale button in the Main Toolbar TAB, and right-click the Z in the dialog box for 400, and stretch the ball. In the modify command panel, click on the Atmosphere rollout in the Add button in the pop-up window, select the Combustion, click Setup open the Environment window, refer to figure 3 set parameters, place the he

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