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计算机动画综述资料.ppt

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电影渲染服务架构 3D Digital Contents Rendering 9 New Growth Engine High Profile Strategic Industry Global Industy Core of Digital Contents Production Last Quality Decision Process Large Scale Investment is required Required by 3 of 9 New Growth Engine Requires BcN Easy to become Global Business Animation Game Movie/CF Input Data (Raw Data) Output Data (Rendered) (Render Farm Network) Global Customers using RenMan/Grid Secured Internet Animation Clients Game Clients Commercial Clients Movie Clients 一个渲染过程 Conceptual Design Production Design Modeling Materials Shaders Rigging Blocking Animation Lighting Effects Rendering Post-Production Video: NTSC: 720 x 480 @ 30 Hz (interlaced) PAL: 720 x 576 @ 25 Hz (interlaced) HDTV: 720p: 1280 x 720 @ 60 Hz 1080i: 1920 x 1080 @ 30 Hz (interlaced) 1080p: 1920 x 1080 @ 60 Hz Film: 35mm: ~2000 x ~1500 @ 24 Hz 70mm: ~4000 x ~2000 @ 24 Hz IMAX: ~5000 x ~4000 @ 24-48 Hz Note: Hz (Hertz) = frames per second (fps) Note: Video standards with an i (such as 1080i) are interlaced, while standards with a p (1080p) are progressive scan Older video formats (NTSC, PAL) and some HD formats (1080i) use a technique called interlacing With this technique, the image is actually displayed twice, once showing the odd scanlines, and once showing the even scanlines (slightly offset) This is a trick for achieving higher vertical resolution at the expense of frame rate (cuts effective frame rate in half) The two different displayed images are called fields NTSC video, for example, is 720 x 480 at 30 frames per second, but is really 720 x 240 at 60 fields per second Interlacing is an important issue to consider when working with video, especially in animation as in TV effects and video games Computer monitors are generally not interlaced 要求查阅计算机动画技术的相关资料。 自学第二、三章内容。 * 第一个知识点,关于动画与图形建模、渲染的关系。 * 从历史上认识动画 * Artistic animation: animator is repsonsible for crafting the motion, always based on interpolation Data-driven animation: live motion is digitalized

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