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Direct3D入门-向量和距阵变换(国外英语资料)
Direct3D入门-向量和距阵变换(国外英语资料)
Direct3D introduction - vector and matrix transformation
DirectX 2010-01-25 16:39 reads 0 comments 0
Word size: small in large
Vector (also called vector, vector)
A vector is a quantity of magnitude (length) and direction. The vector has two dimensions, three or even four dimensions. In all of the structures of the DX, there is a structure that is used to represent the 3 dimensional vector, which is the D3DVECTOR, which is very simple, and has just three members: x, y, z. In general, if you dont involve vector operations, you can define a vector with this structure. We can do it in terms of direction and where the vertices are in the 3D world. If you want to some arithmetic, the vector using the D3DVECTOR is very inconvenient, because in the D3DVECTOR structure without any operator overloading, if you want to do an addition operation, the structure respectively every member of the operation. Hey, dont be afraid, theres a thing called D3DX in the DX that contains the d3dx.h header file, and it defines a lot of functions and structures that allow us to do mathematical computations. Theres D3DXVECTOR2, D3DXVECTOR3, D3DXVECTOR4, these three structures. They should be known by their names. Were not going to talk about the structure of 2 and 4, but theyre also very simple, like D3DXVECTOR3. But to explain a bit the D3DXVECTOR3 D3DVECTOR derived from, it is like the D3DVECTOR, x, y, z three members, in addition, the D3DXVECTOR3 overloads the small part also arithmetic operators, so that we can treat to the object of the D3DXVECTOR3 integer, subtraction, multiplication and division to determine whether the equal to operation. At the same time, because D3DXVECTOR3 is derived from D3DVECTOR, the objects of the two can be assigned to each other, in either of these types.
Lets just talk about the math of vectors. The addition and subtraction of vectors is simply to add and subtract each component of the two vectors separately. Vector, method is simple
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