Direct3D入门-向量和距阵变换(国外英语资料).docVIP

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Direct3D入门-向量和距阵变换(国外英语资料).doc

Direct3D入门-向量和距阵变换(国外英语资料)

Direct3D入门-向量和距阵变换(国外英语资料) Direct3D introduction - vector and matrix transformation DirectX 2010-01-25 16:39 reads 0 comments 0 Word size: small in large Vector (also called vector, vector) A vector is a quantity of magnitude (length) and direction. The vector has two dimensions, three or even four dimensions. In all of the structures of the DX, there is a structure that is used to represent the 3 dimensional vector, which is the D3DVECTOR, which is very simple, and has just three members: x, y, z. In general, if you dont involve vector operations, you can define a vector with this structure.

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