三维音频实时生成技术及实现-计算机科学与探索.PDF

三维音频实时生成技术及实现-计算机科学与探索.PDF

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三维音频实时生成技术及实现-计算机科学与探索

娑傚崼骞筹紝濮氶洩鏄ワ紝寮犺寕鑳滐紝绛?涓夌淮闊抽瀹炴椂鐢熸垚鎶€鏈強瀹炵幇[J].璁$畻鏈虹瀛︿笌鎺㈢储锛?015 锛?锛? 锛夛細839-846. ISSN 1673-9418 CODEN JKYTA8 E-mail: fcst@vip. 163.com Journal of Frontiers of Computer Science and Technology 1673-9418/2015/09(07)-0839-08 Tel: +86-10 doi: 10.3778/j.issn. 1673-9418.1412012 涓夌淮闊抽瀹炴椂鐢熸垚鎶€鏈強瀹炵幇饊喗 1,2+ 1,2 2 2 2 娑傚崼骞 锛屽闆槬 锛屽紶鑼傝儨 锛岃儭鐟炴晱 锛屾潹 涔 1. 姝︽眽澶у 璁$畻鏈哄闄紝姝︽眽 430072 2. 鍥藉澶氬獟浣撹蒋浠跺伐绋嬫妧鏈爺绌朵腑蹇冿紝姝︽眽 430072 3D Audio Real-Time Generating Technique and Its Implementation饊喗 1,2+ 1,2 2 2 2 TU Weiping , YAO Xuechun , ZHANG Maosheng , HU Ruimin , YANG Cheng 1. Computer School, Wuhan University, Wuhan 430072, China 2. National Engineering Research Center for Multimedia Software, Wuhan 430072, China + Corresponding author: E-mail: echo_tuwp@ 163.com TU Weiping, YAO Xuechun, ZHANG Maosheng, et al. 3D audio real-time generating technique and its imple- mentation. Journal of Frontiers of Computer Science and Technology, 2015, 9(7) 锛?39-846. Abstract: The complexity of reproducing binaural 3D audio using head-related transfer function (HRTF) is too high to achieve the real-time generating of 3D audio scene. This paper designs a framing convolution optimization algo- rithm based on over-lapping reservation and implements a 3D audio real-time generating system, which reduces the processing time of generating 3D audio significantly and realizes the real-time generating and playback of 3D audio. This paper also uses reverberation simulation module to simulate acoustic environments in order to

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