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Maya2009常用词汇中英文对照(Maya2009 is commonly used in Chinese and English).doc

Maya2009常用词汇中英文对照(Maya2009 is commonly used in Chinese and English).doc

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Maya2009常用词汇中英文对照(Maya2009 is commonly used in Chinese and English)

Maya2009常用词汇中英文对照(Maya2009 is commonly used in Chinese and English) Incandescence Transparency Color Ramp Input Light Glow Map (Map) Light Effects Halo (Halo) Lens Flare (Lens Flare) Optical FX (Optical effects) Star Points Rotation. Halo Type (Halo Type) Glow Type (Glow Type) Linear Rim Halo (edge Halo) Lens Flare Attributes The Glow Radial Noise (Glow radiation Noise point) Radial Frequency (radiation Frequency Hypershade (texture super image) Filter Size (Filter Size) The Depth Map Shadow Attributes (depth mapping shadow property) Resolution (Resolution) Fur (Fur) Paint Effects Light Fog And Hair System (Hair System) Disk Based Dmaps (depth map Based on hard Disk) Its Add Frame Ext Use Mid Dist (Use middle distance) False shadows (artifacts) Bias (eccentricity) Use Only Single Dmap (with Single depth map) View Image Cast Shadows (cast Shadows) Receive Shadows (Receive Shadows) Render Stats (static rendering) And Use Auto Focus (using Auto Focus) Cone Angle Focus Panels Look Through Selected Samples (Samples) Softness (soft) Disc (Disc) Reuse Existing Dmap (s) (re-use the Existing depth map) Illuminates By Default (Default lighting) Light Radius Shadow Rays (Shadow Rays) Shadow Rays (Shadow Rays) Ray Depth Limit Simple Paint Effects Fog Shadow Samples (Fog Shadow sampling) 2D Offset (2D Offset) Fake Shadow Cast Shadows (Cast Shadows) Fake Shadow Shadow Diffusion Shadow Transp (Shadow transparency) Back Shadow (Back Shadow) Depth Shadow (Shadow Depth) Center Shadow (Center Shadow) Threshold (Threshold) Add To Selected Light (Add To select Light) Render Using (rendering) Quality Presets (Quality preset) Back Shade Factor (Back projection Factor) Self Shade (self-projection) Self Shade Darkness Intensity Multiplier Import Maya File name of hair File Timeline (Timeline) Set the Start Position (setting the starting Position) Display Quality (Display Quality) Hair Tube Shader (Hair Tube) Tube Direction Paint Effects To Polygons Convert Anisotropic (non-uniform) Visible

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