美国、日本、韩国游戏产业状况简述(Brief description of the game industry in the United States, Japan and South Korea).docVIP
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美国、日本、韩国游戏产业状况简述(Brief description of the game industry in the United States, Japan and South Korea)
美国、日本、韩国游戏产业状况简述(Brief description of the game industry in the United States, Japan and South Korea)
At present, Chinas game market has become internationally recognized as the most potential market, and its industrial output value is increasing at an annual rate of nearly 50%. According to relevant data shows, last year our countrys online game output value reached $300 million. However, compared with the world game industry, the market of about 20000000000 dollars, our road is still very long, the development of space is still great, industrial development calls for national game enterprises to develop rapidly. At this point, drawing on the development process and business model of foreign game industry as well as the experience of management mechanism, will help the future development of Chinas game industry.
U.S.A:
Enlightenment from the worlds largest gaming market -- an industry development chain based on distributors
According to NPD Group, a US market research firm, the total amount of games sold in the United States in 2004 (including home, handheld computers and software) was $9 billion 900 million, or 45% of the worlds gaming market. The specific number of game software sales: video game software sales of $5 billion 200 million (160 million sets), PC game software sales amounted to $1 billion 100 million (45 million sets), handheld game sales amounted to $1 billion (42 million 300 thousand sets). In 2004, a total of about 248 million games were sold. It is estimated that every family in the United States has bought 2 games on average.
The game industry in the United States is based on a business chain with developers as the core. Issue is the core link of the American game industry chain, which has the highest risk and the highest profit. The publisher is usually used in the way of prepaid royalties investment and development, investment after the publisher gain control of some of the projects, funding is not a place, but the project manager monitoring ga
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