nba2005设置对照表(Nba2005 settings contrast table).docVIP

nba2005设置对照表(Nba2005 settings contrast table).doc

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nba2005设置对照表(Nba2005 settings contrast table)

nba2005设置对照表(Nba2005 settings contrast table) Game speed game speed: Game speed generally depends on personal needs to change, the default is 50, some people say that 45 of the speed is closer to the actual speed of the game, but I personally feel that 55 hit relatively smooth. Free Throw Difficulty penalty difficulty: It depends entirely on your free throw level. The higher the number, the harder the penalty shot. If youre an old hand and suggest around 85, then there will be 4 in the super star state....... Novice, then get a 50 almost Boundary Force Field boundary control: The higher the value, the more not easy to step out of bounds. If you are not feeling very old people to go out...... Normal, I think 60 is good, not on the sidelines disorderly stroll out. Injury Frequency injury chance: If the chance of injury is increased, the chances of being injured in the game will increase, and the person who wants the actual effect will be transferred to about 70. The occasional field can break 2-3 (haha, exaggerated) about the general mode will have a dynasty injury, more real. Fatigue Effect physical function: Oh, open it, thats true, but not too high. For example, I play 6 minutes, 1 sections, 50 or so can accept, or you will have to change the 1 quarter of the 2 overall lineup, playing a long time to open a little smaller. If you want your players to play full court, then around 20 may be high...... Charge/Block Foul Frequency chance of dribbling / blocking a foul: This value is used to indicate the defensive ability of the center forward of the opposing team. If the center is high, the center is forced to play foul, and then low, Oneal: ha ha ha, I am the overlord!! To be true, it can be as high as 80. Shooting Foul Frequency shot foul odds: It depends on how you feel. If you tune high, you can foul the free throw game. Its boring. If you are a rookie, 65 is enough 656070 Reach-in, Foul, Frequency, the odds of foul play: With the above one, look, you feel, but you

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