Task Modeling with Reusable Problem-Solving Methods:(任务建模与可重用的解决问题的方法).pdfVIP

Task Modeling with Reusable Problem-Solving Methods:(任务建模与可重用的解决问题的方法).pdf

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Task Mo deling with Reusable Problem-Solving Metho ds Henrik Eriksson Yuval Shahar Samson W. Tu Angel R. Puerta Mark A. Musen Medical Computer Science Group Knowledge Systems Lab oratory Stanford University Scho ol of Medicine Stanford, California 94305-5479, U.S.A. June 1, 1994 Abstract Problem-solving metho ds for knowledge-based systems establish the b ehavior of such systems by de ning the roles in which domain knowledge is used and the ordering of inferences. Develop ers can comp ose problem-solving metho ds that accomplish complex application tasks from primitive, reusable metho ds. The key steps in this development approach are task analysis, metho d selection (from a library), and metho d con guration.   Protege-i i is a knowledge-engineering environment that allows develop ers to select and   con gure problem-solving metho ds. In addition, protege-i i generates domain-sp eci c knowledge-acquisition to ols that domain sp ecialists can use to create knowledge bases on which the metho ds may op erate. The board-game method is a problem-solving metho d that de nes control knowledge for a class of tasks that develop ers can mo del in a highly sp eci c way. The metho d adopts a conceptual mo del of problem solving in which the solution space is construed as a \game b oard on which the problem solver moves \playing pieces according to presp eci ed rules. This familiar conceptual mo del simpl

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