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Task Mo deling with Reusable
Problem-Solving Metho ds
Henrik Eriksson
Yuval Shahar
Samson W. Tu
Angel R. Puerta
Mark A. Musen
Medical Computer Science Group
Knowledge Systems Lab oratory
Stanford University Scho ol of Medicine
Stanford, California 94305-5479, U.S.A.
June 1, 1994
Abstract
Problem-solving metho ds for knowledge-based systems establish the b ehavior of such
systems by dening the roles in which domain knowledge is used and the ordering of
inferences. Develop ers can comp ose problem-solving metho ds that accomplish complex
application tasks from primitive, reusable metho ds. The key steps in this development
approach are task analysis, metho d selection (from a library), and metho d conguration.
Protege-i i is a knowledge-engineering environment that allows develop ers to select and
congure problem-solving metho ds. In addition, protege-i i generates domain-sp ecic
knowledge-acquisition to ols that domain sp ecialists can use to create knowledge bases
on which the metho ds may op erate.
The board-game method is a problem-solving metho d that denes control knowledge
for a class of tasks that develop ers can mo del in a highly sp ecic way. The metho d
adopts a conceptual mo del of problem solving in which the solution space is construed
as a \game b oard on which the problem solver moves \playing pieces according to
presp ecied rules. This familiar conceptual mo del simpl
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