animal flocks as natural and dynamic spatial clues in adventure video-games(动物的羊群一样自然和动态空间线索冒险游戏).pdf

animal flocks as natural and dynamic spatial clues in adventure video-games(动物的羊群一样自然和动态空间线索冒险游戏).pdf

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animal flocks as natural and dynamic spatial clues in adventure video-games(动物的羊群一样自然和动态空间线索冒险游戏)

The International Journal of Virtual Reality, 2008, 7(2):73-80 73 Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games Jesús Ibáñez Martínez 1, Carlos Delgado Mata 2, Oscar Serrano Carmona 1 and David García Narbona 1 1 Departamento de Tecnologías de la Informacióny las Comunicaciones, Universidad Pompeu Fabra, Barcelona, Spain. 2 Universidad Panamericana, Aguascalientes, México.1 visit. In this case the game plot is controlled by the game, while Abstract—This paper proposes the use of animal flocks to the player’s freedom (and therefore his experience) is quite naturally provide spatial clues in adventure video-games. This limited. On the other hand, the game can let the player freely approach complements the so far proposed mechanisms to explore the environment till he finds a new clue on his own. In support navigation in virtual worlds, addressing particular this case, the game is less predefined and therefore the user conditions that the previous approaches do not cover. The feels more autonomous. However, if the user does not find any proposed model is natural and peripheral. Moreover, it does not clue for a while, he could get bored. Therefore, approaches limit the player freedom, it is adequate for dynamic and large environments, and it does not create false expectations. Our model somewhere in-between both extremes are desirable. The player is composed of two complementary algorithms. The first one is a freedom an

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