computer adventure games as problem-solving environments(计算机冒险游戏作为解决问题的环境).pdfVIP

computer adventure games as problem-solving environments(计算机冒险游戏作为解决问题的环境).pdf

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computer adventure games as problem-solving environments(计算机冒险游戏作为解决问题的环境)

International Education Journal Vol 3, No 4, 2002 Educational Research Conference 2002 Special Issue .au/education/iej 43 Computer Adventure Games as Problem-Solving Environments David D Curtis School of Education Flinders University david.curtis@.au Michael J Lawson School of Education Flinders University mike.lawson@.au Claims that computer-based adventure games are productive environments for the development of general problem-solving ability were tested in a study of 40 students’ interactions with a novel computer-based adventure game. Two sets of factors that are thought to influence problem-solving performance were identified in the literature – domain-specific knowledge (schema) and general problem-solving strategies. Measures of both domain-specific knowledge and general strategy use were developed and applied in the study. A cognitive model to explain performance is developed in which there are complex relationships among key concepts. General strategies were found to have important influences on problem-solving performance, but schema was negatively related to performance. The implications of these findings for both classroom practice and future research designs are discussed. Computer adventure games, problem-solving ability, strategies INTRODUCTION The claims made about benefits that students might derive

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