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on bringing adventure games into the mobile gaming scenario(在引入冒险游戏手机游戏场景)
ON BRINGING ADVENTURE GAMES
INTO THE MOBILE GAMING SCENARIO
Marco Furini
Computer Science Department - University of Piemonte Orientale
Via Bellini 25/G - 15100 Alessandria, Italy
Email: furini@mfn.unipmn.it
KEYWORDS high performing game consoles, today, some adventure
Mobile Gaming, Game on low-resource devices, embed- games are still released, and many fans develop their
ded games, 3GP. own adventure games with tools like Adventure Game
Studio and Visionaire.
ABSTRACT The main characteristic of these games is that the player
has to deal with problem-solving rather than to shoot
Videogames developed in 80s are very popular in the against something; Being focused on a narrative story,
current mobile scenario. These games don’t require sev- instead of being based on reflex-based challenges, ad-
eral system resources and hence they are well suited for venture games are well suited for the mobile scenario,
the limited system resources of current cellphones. In as they don’t require several system resources (some ad-
this paper we focus on a genre that was very popular in venture games are text-based and don’t even require a
the past, but is not receiving much attention today: the graphical screen). Famous adventure games included
adventure game
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