易语言时尚编程100例(Easy language, fashion programming 100 cases).docVIP

易语言时尚编程100例(Easy language, fashion programming 100 cases).doc

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易语言时尚编程100例(Easy language, fashion programming 100 cases)

易语言时尚编程100例(Easy language, fashion programming 100 cases) .txt is the 100 example of easy language programming. If you love several people at the same time, you are young; if you love only one person, then you are old; if you dont love anyone, you are reborn. A positive person must have a habit of persistence. Easy language, fashion programming 100 cases (a) routine Name: calculate the length of the input content of the edit box The purpose of setting up the 100 tutorial is to learn the existing routines of an easy language, so as to achieve the goal of common food removal. B, routine source. I. routine Name: calculate the length of the input box for the edit box (temporary name) Two, Download address: Three, the author: (temporarily unknown) B, detailed routines. Who is the author of the program? Why should the programmer or the questioner do the routine? Whats the function? Know please keep abreast of. I revised it while I was editing. The routine has only one subroutine, which has only one line to execute the code: Subroutine: _ edit box 1_ content change Label 1. title = to text (take text length (edit box 1.)) Programming thinking about: First, determine what kind of subroutine, including determining to send instructions with what controls (event driven undertaker), what controls used to transfer instructions, what controls to execute instructions, what used to control feedback instruction. First, determine the send command control. For example, using buttons as event driven (sending instructions) bearers, then the program is probably: Subroutine: _ button 1_ is clicked Label 1. title = to text (take text length (edit box 1.)) Of course, if you want to make the edit box shown in the input text text length, it is necessary to use the edit box to the event itself, such as the first subroutine, the program is a subroutine: _ edit box 1_ content is changed by sending command in the edit box input information. Secondly, determine the transfer, execution or feedback

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