1995-2006游戏开发程序语言环境检阅(1995-2006 game development program language environment review).docVIP

1995-2006游戏开发程序语言环境检阅(1995-2006 game development program language environment review).doc

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1995-2006游戏开发程序语言环境检阅(1995-2006 game development program language environment review)

1995-2006游戏开发程序语言环境检阅(1995-2006 game development program language environment review) This article is contributed by 4609rain DOC documents may experience poor browsing on the WAP side. It is recommended that you first select TXT, or download the source file to the local view.2006 game development program language environment review Dedicated to senior players and want to engage in the game R D industry DDMM what? Are you just beginning to try writing programs on your computer? What? Are you just beginning to try writing programs on your computer? Wow! Well, youre so lucky, and now its 32bit, and youre so lucky, the heyday of high-performance operating system application development! What? Why dont you feel that? To 64bit, the heyday of high-performance operating system application development! What? Why dont you feel that? So lets look back at this development, and youll see that youre the one living in a jar of honey... Just review this process and youll see that youre the one who lives in a jar of honey... 1995 years ago: the pure age of DOS: Im a lucky programmer, and I have a MS-DOS 3.1 system when Im programming. Do not like the 60 - 70s programmers with punched paper painful way to tell the first side to the brain computer to do a little silly work What is the age of innocence DOS? Well, a great reputation too many things at that time, such as: Basic, GWBasic, QBasic, TurboC/C++, TPascal, FoxBase, Debug, MASM, DOS4GW and so on many good dongdong. Although they seem so small and cute now... In this era of computer screen is dark, a few white characters flashing (80X25 characters per screen), this is all our programming, although I also had to use character drawing way The faster the initial development, the computer resolution from CGA (320 x 200) to VGA (640x480), SVGA (1024x7861600x1280) has only experienced 3 years. Recalling the moment in the history of computer development, it is worth remembering for ever, and on August 24, 1995, Microsoft Cor

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