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A Basic Introduction to BRDF-Based Lighting(一个基本的介绍BRDF-Based照明)
An Introduction to BRDF-Based Lighting
NVIDIA Corporation
Chris Wynn
Please send me comments/questions/suggestions
mailto:chris.wynn@
Introduction
The introduction of modern GPUs such as the GeForce 256 and GeForce2 GTS has
opened the door for creating stunningly photorealistc interactive 3D content. While the
realization of realtime computer-generated images indistinguishable from photographs
remains as yet unreached, one piece of machinery that will play an important role in
realising interactive photorealism is the notion of a Bi-directional Reflectance
Distribution Function (BRDF) and BRDF-based lighting techniques.
The purpose of this tutorial is to provide a working knowledge of the concepts and basic
mathematics necessary to appreciate BRDFs and to provide some exposure to the
terminology used when discussing BRDFs and BRDF-based lighting techniques. If you
are already familiar with BRDFs, this paper will be a review; however, if you are new to
BRDFs, this paper will provide a good starting point for understanding many reflectance-
based lighting techniques.
What is a BRDF?
To understand the concept of a BRDF and how BRDFs can be used to improve realism in
interactive computer graphics, we begin by discussing what we know about light and how
light interacts with matter.
In general, when light interacts with matter, a complicated light-matter dynamic occurs.
This interaction depends on the physical characteristics of the light as well as the physical
composition and characteristics of the matter. For example, a rough opaque surface such
as sandpaper will reflect light
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