如果你想成为一名交互设计师(If you want to be an interactive designer).docVIP

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如果你想成为一名交互设计师(If you want to be an interactive designer).doc

如果你想成为一名交互设计师(If you want to be an interactive designer) The author is a great reputation of Coopers senior design consultant Robert Reimann. The translator is unknown. If you want to be an interactive designer We have received a lot of emails from students and usability practitioners asked how to become a designer, what kind of background to enter this industry, what is the good interaction design, what kind of practical skills and experience, what interaction designers work is how the problem and so on. School training First of all, it is clear that interactive design, as an emerging discipline, does not have an exact definition. At present, there are only a few schools in the world offering interactive design majors, and the courses they offer are similar, but there is no standard strict regulation (and this differentiation may also be good). While the interaction design and related professional, such as information science, interactive new media in the school of art and Engineering Department (usually used in building or related information) have good development, these professional schools, according to the history of the development of the different teaching methods do the same. In academia, there is no accurate conclusion which explains which core courses the interactive design profession should be composed of. College of the arts tend to personal and brand promotion rather than solve usability problems; engineering college tend to the development and application of new technology instead of discovering and achieving the goals of users; and computer technology related projects tend to the cognitive theory and user research and the lack of attention rather than design methods and practice. Many design projects focus more on tools than on methods. However, this situation is slowly improving. Differences in interaction design Many design principles of interactive design are following the theories and methods of traditional design discipline, psychology and engin

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