VR基本参数(VR basic parameters).docVIP

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VR基本参数(VR basic parameters) Basic parameters (Basic parameters) Diffuse (Diffuse) - the Diffuse color of the material. You can make texture maps in texture maps. The value of this multiplier is replaced by a map in the groove of the diffuse map channel. Reflec t (reflection) - a reflection multiplier (through color to control the reflection, refraction value). You can replace the value of this multiplier with a texture map in the texture map portion (texture maps). Glosness - this value indicates the size of the gloss of the material. A value of 0.0 means a very fuzzy reflection effect. With a value of 1.0, it will turn off the gloss (VRay will have a very obvious full reflection). Note: opening the glosspace will increase the render time. Subdivs (subdivision) - controls the amount of light and makes a glossy reflection estimate. When the glosness value is 1.0, this subdivision will lose its effect (VRay does not emit light to estimate gloss). Fresnel reflection (Fresnel reflex) - when this option is opened, the reflection will have a real world glass reflection. This means that when the Angle between the light and the surface normals Angle value is close to zero, the reflection attenuation (reflection when the light is almost parallel to the surface visibility is the largest. Almost no reflection occurs when the light is perpendicular to the surface. Max depth - the maximum depth of the ray tracing map. The map will return black (the black block on the left) when the light follows a larger depth. Use interpolation (Use interpolation) - when the option is checked, VRay can speed up the calculation of the fuzzy refraction by using a cache of similar light-emitting maps. Exit Exit color (color) - when the light in the scene of the definition of reflection to reach maximum depth, will stop to reflect, at this time the color will be back, more will not continue to track the light in the distance. One, Vray lights [open] - turn on or off the VRay light. Eliminate the ob

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