综合几何信息的实时线绘制算法-UniversityofMacau.PDF

综合几何信息的实时线绘制算法-UniversityofMacau.PDF

综合几何信息的实时线绘制算法-UniversityofMacau

23 2 Vol. 23 No. 2 2011 2 Journal of ComputerAided Design Computer Graphics Fe . 2011 1, 2) 1, 2) 1) 1, 3) 卢 健 王山东 刘学慧 吴恩华 , , , 1) ( 100190) 2) ( 100049) 3) ( ) ( zzzdevil@ gmail. com) : , , GPU . , . , 2 , . , GPU , ; , . , , , . : ; ; : T P391. 41 A Hybrid LineDrawing Algorithm via Shape Cues Shading 1, 2) 1, 2) 1) 1, 3) Lu Jian , Wang Shandong , Liu Xuehui , and Wu Enhua 1) (State Key Laboratory of Comp uter Science, Institute of Sof tware ChineseA cademy of Sciences, Beij ing 100190) 2) (Graduate niversity of Chinese Academy of Sciences, Beij ing 100049) 3) (Dep artment of Comp uter and Inf ormation Science, Faculty of Science and Technology, niversity of Macau, Macao) Abstract: T his paper presents a GPU ased realtime linedraw ing algorithm . By approximating the differential properties of the 3D mesh, the algorithm com ines a view dependent and a view independent linedraw ing approach to render the feature lines in real time. It firstly extracts view dependent feature lines in the image space according to view curvatures, and renders viewindependent feature lines as supplement y picking in styletexture according to the standardized principle curvatures. T he algorithm w orks totally in pixel shader w here tw o cues ( viewdependent and view independent cues) are processed, and produces pleasant results. As the experimental results show ed, since all computation takes place in the image space w ith GPU, the performance is great. Moreover, y using the styletexture, the algorit

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