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Learning NonRigid 3D Shape from 2D Motion(学习非刚性的三维形状的二维运动)
Learning Non-Rigid 3D Shape from 2D Motion
Lorenzo Torresani Aaron Hertzmann
Stanford University University of Toronto
ltorresa@ hertzman@
Christoph Bregler
New York University
chris.bregler@
Abstract
This paper presents an algorithm for learning the time-varying shape of a
non-rigid 3D object from uncalibrated 2D tracking data. We model shape
motion as a rigid component (rotation and translation) combined with a
non-rigid deformation. Reconstruction is ill-posed if arbitrary deforma-
tions are allowed. We constrain the problem by assuming that the object
shape at each time instant is drawn from a Gaussian distribution. Based
on this assumption, the algorithm simultaneously estimates 3D shape and
motion for each time frame, learns the parameters of the Gaussian, and
robustly fills-in missing data points. We then extend the algorithm to
model temporal smoothness in object shape, thus allowing it to handle
severe cases of missing data.
1 Introduction
We can generally think of a non-rigid object’s motion as consisting of a rigid component
plus a non-rigid deformation. For example, a person’s head can move rigidly (e.g. turning
left or right) while deforming (due to changing facial expressions). If we view this non-rigid
motion from a single camera view, the shape and motion are ambiguous: for any hypotheti-
cal rigid motion, a corresponding 3D shape can be devised that fits the image observations.
Even if camera calibration and rigid motion are known, a depth ambiguity remains. Despite
this apparent ambiguity, humans interpret the shape and motion of non-rigid objects with
relative
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