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Chapter 2 RANDOM NUMBERS USNA(第二章随机数后)
Chapter 2
RANDOM NUMBERS
Simulation using an electronic device requires algorithms that produce streams of numbers
that a user cannot distinguish from a similar string of numbers generated randomly. This is
normally done using algorithms that generate numbers between 0 and 1, called a random
number generator. This chapter will look at some of the properties and applications of such
generators.
2.1 Pseudo-Random Numbers
To be useful in simulation, a sequence of random numbers , , … must have two
important properties: uniformity and independence. That is, each random number is an
independent sample drawn from a continuous uniform distribution between 0 and 1 (mean 1/2,
standard deviation 1/12). Some consequences of the uniformity and independence properties are
the following:
1. If the interval [0, 1] is divided into subintervals of equal length, then the expected number
of observed values in each interval is where is the total number of observations.
2. The probability of observing a value in a particular interval is independent of the previous
values observed.
Simulation using a computer must use some method of generating numbers that appear to be
random. These are usually called pseudo-random numbers. “Pseudo” means having a
deceptive resemblance to, so the numbers generated must deceive the user to the extent that
statistical tests cannot determine that they are not random. In practice, the pseudo is usually
dropped, and they are (incorrectly) referred to as random numbers.
There are numerous methods that have been devised and used on computers as random
number generators. The following properties have been found to be useful for such routines.
1. The routine used to generate the numbers should be fast. A simulation often requires large
numbers of random values, and a slow method of generation can slow the execution of the
sim
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