An Interactive Introduction to OpenGL Programming课件.ppt

An Interactive Introduction to OpenGL Programming课件.ppt

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An Interactive Introduction to OpenGL Programming课件

An Interactive Introduction to OpenGL Programming;What You’ll See Today;Goals for Today;OpenGL and GLUT Overview;OpenGL and GLUT Overview;What Is OpenGL?;OpenGL Architecture;OpenGL as a Renderer;Related APIs;OpenGL and Related APIs;Preliminaries;GLUT Basics;Sample Program;OpenGL Initialization;GLUT Callback Functions;Rendering Callback;Idle Callbacks;User Input Callbacks;Elementary Rendering;Elementary Rendering;OpenGL Geometric Primitives;Simple Example;OpenGL Command Formats;Specifying Geometric Primitives;OpenGL Color Models;Shapes Tutorial;Controlling Rendering Appearance;OpenGL’s State Machine;Manipulating OpenGL State;Controlling current state;Transformations;Transformations in OpenGL;Camera Analogy;Camera Analogy and Transformations;Coordinate Systems and Transformations;Affine Transformations;Homogeneous Coordinates;3D Transformations;Specifying Transformations;Programming Transformations;;Matrix Operations;Projection Transformation;;Viewing Transformations;Projection Tutorial;Modeling Transformations;Transformation Tutorial;Connection: Viewing and Modeling;Projection is left handed;Common Transformation Usage;resize(): Perspective LookAt;resize(): Perspective Translate;resize(): Ortho (part 1); if ( aspect 1.0 ) { left /= aspect; right /= aspect; } else { bottom *= aspect; top *= aspect; } glOrtho( left, right, bottom, top, near, far ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); };Compositing Modeling Transformations;Compositing Modeling Transformations;Additional Clipping Planes;Reversing Coordinate Projection;Animation and Depth Buffering;Animation and Depth Buffering;Double Buffering;Animation Using Double Buffering;Depth Buffering and Hidden Surface Removal;Depth Buffering Using OpenGL;An Updated Program Template;An Updated Program Template (cont.);An Updated Program Template (cont.);Lighting;Lighting Principles;How OpenGL Simulates Lights;Surface Normals;Material Properties;Light Properties;Light Sourc

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