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饥荒24(The famine of 24)
饥荒24(The famine of 24)
(a map of the game by Ctrl+1)
Open the \data\DLC0001\scripts\prefabs\player_common.lua file in the inst:AddComponent directory game notebook (resurrectable) under a row into the following:
TheInput:AddKeyUpHandler (KEY_1 (function).
If TheInput:IsKeyDown (KEY_CTRL) then
Local map = TheSim:FindFirstEntityWithTag (minimap)
Local x, y, z = GetPlayer (.Transform:GetWorldPosition) ()
Map.MiniMap:ShowArea (x, y, Z, 10000)
End
End)
You can press Ctrl + 1 in the game to make a map
Swiss cane (cut trees, stone hammer, wall, dig up grass heat, heating, rain, brain, Shunyi, 10 times, 2 times the speed of attack, lighting)
Open the \data\scripts\prefabs\cane.lua file with Notepad game directory,
1. in the local function onequip (Inst, owner) under a row into the following:
Inst.Light:Enable (true)
GetPlayer (.Components.temperature:SetTemp) (20)
(GetPlayer): PushEvent (stopfreezing)
(GetPlayer): PushEvent (stopoverheating)
GetPlayer (.Components.moisture:SetMoistureLevel) (0)
2. in the local function onunequip (Inst, owner) under a row into the following:
Inst.Light:Enable (false)
(GetPlayer).Components.temperature:SetTemp (NIL)
3. in the anim:PlayAnimation (idle) under a row into the following:
Inst:AddComponent (tool)
Iponents.tool:SetAction (ACTIONS.CHOP, 15)
Iponents.tool:SetAction (ACTIONS.MINE, 15)
Iponents.tool:SetAction (ACTIONS.HAMMER, 15)
Iponents.tool:SetAction (ACTIONS.DIG)
Inst:AddComponent (waterproofer)
Iponents.waterproofer:SetEffectiveness (TUNING.WATERPROOFNESS_ABSOLUTE)
Inst:AddComponent (blinkstaff)
Local = inst.entity:AddLight (light)
Light:SetFalloff (0.4)
Light:SetIntensity (.7)
Light:SetRadius (2.5)
Light:SetColour (180/255, 195/255, 150/255)
Light:Enable (true)
4. ponents.weapon:SetDamage (TUNING.CANE_DAMAGE) = ponents.weapon:SetDamage (TUNING.CANE_DAMAGE*10)
5. ponents.equippable.walkspeedmult = TUNING.CANE_SPEED_MULT will replace the following:
Iponents.equippable.
walkspeedmult =调谐。cane_speed_mult * 2
ponents.equippable.dappern
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