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浅析游戏中关卡设计的合理性与艺术性的表现 (一(The level of the game design and artistic performance (a)
浅析游戏中关卡设计的合理性与艺术性的表现 (一(The level of the game design and artistic performance (a)
A concept of level design:
It is said the level design simple design scene, objects, objectives and tasks for game player (game character) a stage, at this stage, game player on the surface have limited freedom, but in fact the level designer through careful arrangement, to grasp the rhythm of the game and game player and guide, eventually reach a certain the purpose of.
The term level design and level designers for this occupation, is in the late 1990s, with the popular 3D shooting game came into being. Therefore, strictly speaking, should be called 3D level design.
Two. Elements of level design:
Which points from the following elements:
[terrain]
The terrain is the most important part of the checkpoint. Terrain refers to indoor or outdoor buildings and landscape, is abstracted for multilateral stitching in a hollow space with the game player roaming in the space inside. The parent space can be divided into several mutually connected subspace. The level design is actually on the space planning, especially the interior space planning. In addition, but also consider the geometry feeling and behavior pattern of interior decoration, lighting effects and people in a three-dimensional space, these things clearly overlap and many aspects of architecture. At present the level designers have to consider learning and research of architecture experience and theory. No capacity of computer processing limitations in 3D games is just emerging, most points are in the narrow space inside the building. With the increase of various algorithms and optimization of computer processing ability, outside in a new generation of 3D game scenes and natural links have become more common.
[the border]
The border is part of a checkpoint must. The level not be infinite, it must have a boundary. The level and the size of the time required to complete the level has a direct relationship. Generally speaking, between l
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